blender animation

some notes about trying to make animated pipes for bourne like credits

new project
select box, tab to edit mode
select some vertices
ctrl+h, hook to new object
tab back to object mode
a new empty has been added and hooked to the selected vertices
animate the empty

Better:

file, new
delete box
shift+A to add bezier curve
straighten curve into line
Scale Y axis to 0: S Y 0
for right vertex, Scale X axis to .5 to match other vertex: S X .5
extrude right vertex twice to get 4 vertices in a horizontal row
tab back to object mode
add curve circle
select first bezier curve,
bevel object circle
tabe to edit mode
for each vertex, select it, ctrl+h to hook to new empty
tab back to object mode
key frame animate the empties
squish

Bourne end credit observations

about 4 seconds per credit
transitions from credit to credit are about 1 second

Suggestions

Have 4-6 long 'rooms' that can be reused
trails could travel between rooms
- reduces number of objects
- increases key frame complexity (interlocking)

Convert 3gp frames to jpg image files

ffmpeg -i /home/john/EagleStrike/VanExplosion/2012-01-14_14-31-38_278.3gp -f image2 foo-%03d.jpg

Retaining high quality when converting 3gp to foo…
http://coreygilmore.com/blog/2010/03/05/use-ffmpeg-to-encode-a-3gp-video-to-more-portable-formats/

voodoo:
Voodoo outputs an old python file that doesn't quite work with the new Blender. To make it work you need to open the .py file´╗┐ and replace all occurances of set_frame to frame_set. Then replace Matrix([ to Matrix(([. And add the extra ) at the end of the matrix line. Then it'll work. Or should work.

www.pond5.com:
Good site for stock and reference video footage

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